Awhile back, I wrote about a dice game called Dungeon Roll. It’s a simple, fun game, but I’ve felt like the thin cardboard treasure chest that holds everything would eventually fall apart.
So, this past weekend, my son and I were getting ready to head out of town to a father/son safari camp. My wife mentioned that she and my daughter would be going to a craft store over the weekend while we were gone. I asked her to see if they had any small wooden treasure chests that I could use as a custom box for Dungeon Roll.
By the time we got back from camp, I had forgotten about our conversation about the wooden treasure chest. My daughter says to me, “Dad, I’d really like to play Dungeon Roll today.” Still didn’t remember the conversation. So after getting some things unpacked and getting settled back in, I went to get Dungeon Roll. I looked in the spot where we keep it, and I couldn’t find it. There was some little wooden chest in the way, so I moved it out of the way and kept looking. Still didn’t remember the conversation about the wooden treasure chest at the craft store. I moved some more stuff around and still couldn’t find the game.
Finally, I looked at the little wooden chest and saw this:
Back when I was a boy, a new game was released that captured my imagination. It was 1980 and the game was the Dungeons & Dragons Computer Labyrinth Game made by Mattel Electronics. The game was pretty cool for it’s time, and gave me a great sense of mystery and adventure as a kid, at least as much mystery and adventure a kid could get from a board game on a living room floor or dining room table.
Every summer (or at least most summers), we stay at Ravenwood Castle in Hocking Hills in Ohio. It was originally advertised primarily as a quaint, romantic getaway and my wife and I spent part of our honeymoon there. It has gone through new ownership a couple of times since then, and the current owners have turned it into more of a gaming bed and breakfast, while still retaining the original idea of a romantic getaway (although we take our kids with us these days, so “romantic” isn’t usually our goal anyway, at least not on these trips).
So now when we go, the check-in office has a shelf loaded with all kinds of board games that can be checked out (for free!) during our stay. This is how we first had the chance to try out Forbidden Island. When we checked that game out, the employees that were getting our keys and taking our money also suggested that we try a game called “Survive – Escape from Atlantis!”.
I recently started running a D&D game using the Hoard of the Dragon Queen adventure from Wizards of the Coast. This adventure is the first book of two in the Tyranny of Dragons story that combine to create a full adventure. The group that is playing consists of a DM (me) plus several adults and some of their sons. So, we have a group of 30 to 40 year old players with a couple of 9 year olds.
Ok, after re-reading that last sentence, I realize it could be interpreted as a group of one year old players with 30 to 40 members, but I actually meant that some of the members are in their 30s and 40s. I’m feeling too lazy to go back and change it, which makes even less sense when you realize that it took longer to type this paragraph than to re-word the previous one.
The first session went really well, and the adventure is pretty good. So far, I’m liking it quite a bit better than The Lost Mines of Phandelver from the Starter Set. It feels more gritty and realistic, and being an “adventure path”, it just feels more epic.
I mentioned in my Space Hulk 4th Edition review that the miniatures that come with the game can be painted. I’m far from a good miniature painter, but I do like to sit down and do some painting once in awhile (and by once in awhile, I mean rarely, as the fact that I have painted exactly 1 complete miniature and 5 miniatures very slightly in the last 6 months will attest to).
So the one miniature that I have completed is the Omnio figure. Being that, as mentioned, I’m not the greatest painter of miniatures, I’m pretty happy with how it turned out.
It’s no secret that I’m a pretty big fan of Dungeons & Dragons. Just a click or two around the site will make that pretty apparent.
Having said that, I’ve always wanted a board game that captured at least a little bit of the D&D feel, but without the need for a large chunk of time to be set aside to play, and without the need for a complex rule system.
So, it was with great anticipation that I ordered the Castle Ravenloft board game, which is part of the D&D Adventure System series of board games.
If you’re looking for a good, serious, in-depth game with lots of strategy, this is not the game you’re looking for. If you want a rules-lite, quick, easy game with almost no depth whatsoever, but one that can be a fun mindless experience to pass the time with friends, Cthulhu Dice fits the bill nicely.
I first heard about this co-op game while watching an episode of Wil Wheaton’s TableTop, and thought it looked like it would be a great game to try some day. A few months later, we stayed at a castle themed bed and breakfast that had this game available to check out. Since I had already seen it on TableTop, I thought it would be fun to give it a try.
The new edition of Dungeons of Dragons was released last fall. The Wizards of the Coast D&D development team set out to create a new version of the game that would be appealing to gamers from all of the previous 4 editions. They’ve done an excellent job of accomplishing their goal. Here’s my review.